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PitchII

7
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3
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A member registered Feb 20, 2019

Recent community posts

(1 edit)

Firstly, I'd appreciate it if the AI could use jump pads, I have a few maps that those are key on.

Also here's my Gem Grab map, Lightning Scar.

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Maybe Bounty Stars from boxes? Or the poison draining stars instead of damaging you?

ofc you don't have to, asking someone to code a game is asking  lot lol

I wish Supercell would add more 10 Player modes. Can you make one for Bounty, possibly with a Solo and Duo option?

Here's a Heist map on the 60x60 field, with two safes per team!

P2lkPTgwRjRCRDNEN0Y1QjZERDgmbWFwPVRVRlFYekkw

I'm trying to stretch the game's boundaries and make a 60x60 map for every non-Showdown gamemode and this is the start.

No beacuse those are the simplest to code. Their Supers are just their main attack but it breaks terrain.

Introducing Sun Garden, inspired by the Garden of Versailles that the Sun King Louis XIV loves so much! Lots of boxes to go around but don't get trapped by the Grand Canal! The link is below:

P2lkPTgwRjRCRDNEN0Y1QjZERDgmbWFwPVRVRlFYekUz

(1 edit)

Biomes, a Solo Showdown map. Features a town square, a dense jungle, a shimmering lake, and cavernous mountains in quadrants separated by thick walls:

P2lkPTgwRjRCRDNEN0Y1QjZERDgmbWFwPVRVRlFYekV5

Shelly recommended.